![]() As opposed to the previous work, the team created a division between town and dungeon environments, with towns being demon-free environments. The Soulless Army as a base for their work, but pushed towards an altered gameplay pace, expanding its content, elements such as increasing Raidou's movement speed through environments, and generally developing the game as an 'evolution' of its predecessor. ![]() ![]() ĭuring development, the team used the systems of Raidou Kuzunoha vs. To get higher sound quality, Meguro had difficulty completing his work as the digital audio software he used previously was outdated and he needed to move onto new software. The Soulless Army, although he adjusted it to sound grander than its predecessor. Meguro continued using the jazzy brass-based musical style of Raidou Kuzunoha vs. The Soulless Army returned to their respective roles: producer and character designer Kazuma Kaneko, director Kazuyuki Yamai, and composer Shoji Meguro. The game's story, while continuing Raidou Kuzunoha's story and tying into the subseries' themes, was completely independent of other Devil Summoner titles and could be enjoyed by series newcomers. ![]() King Abaddon is the fourth entry in the Devil Summoner series developed by Atlus, which forms part of the larger Megami Tensei series: as with other entries, its narrative takes the form of a modern-day detective story as opposed to the series' more prevalent post-apocalyptic settings.
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